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Suresh Chandra

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Suresh Chandra

Software Developer

I aspire to be a full-time software developer. I am goal oriented, self-driven and a dependable team player equipped with necessary programming knowledge and strong interpersonal communication skills from leadership roles in academic projects. I am passionate in exploring multiple technologies and have worked on passion projects such as virtual reality and android mobile development.

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About Me

I love the creativity of software development and strive to create something of value. Growing up, I had the opportunity to explore technology through unique games and developed an interest in creating passion projects. 

I have had the exciting opportunity of experiencing leadership roles in various academic projects while working with technical, design, and art teammates. These experiences have given me a fresh perspective on teamwork and appreciativeness towards each field of study. Moreover, it has inspired me to pursue new technologies to add to my skillset while honing existing knowledge.

DIGIPEN INSTITUTE OF TECHNOLOGY SINGAPORE (SIT)

(2017 - 2022) Bachelor of Science in Computer Science in Real-Time Interactive Simulations BsCs (RTIS)

Software Engineer Internship SIT-LTA Project

 

First Mile / Last Mile

 

Project goal is to research on the aspects of VR on improving commuters experiences by building digital simulation and evaluation tools to help understand commuting experiences better using Unity Engine and OpenVR.

Key Contributions: Data tracking and evaluation, data filtering and data visualization heatmap, scenario randomising. Designed and implemented UI/UX for tools, conducted and analyzed user studies for over 20 participants

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Academic Projects

 

Below is a showcase of academic team projects I have worked on.

Mars Effect VR

Mars effect is a Virtual Reality first-person shooter survival game where you defend your grounded spaceship from waves of enemies using a variety of weapons.

Key Contributions: Oculus Quest/Rift controller interaction | VFX Shader Graph | Particle Effects | Weapon logic

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Kaki SG

KakiSG is a social android application that connects like-minded people to create, connect and join their favourite sports event.

Key Contributions: Application Architecture | Firebase & React native API intergration | Authentication & Database services
 

Velocity Runner

Velocity Runner is a 4 player 2D-platformer multiplayer game made with client-server architecture such as server authetnication, client prediction, server reconciliation and entity-interpolation using yojimbo library for 

Key Contributions: Engine Architecture | Yojimbo API Intergration | Client-Server architecture | Project management
 

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Spaceza Hut

Spaceza Hut is a 3D first-person platforming game where the player races against the clock to deliver pizza to inmates in space.

Key Contributions: 3D Graphics Rendering Architecture | 3D Particle Effects | Resource managment | Project Management
 

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O.R.B

O.R.B is a 2D side-scrolling Shooter platformer where the player's goal is to navigate obstacles and defeat enemies to save the day

Key Contributions: 2D Graphics Rendering Architecture | 2D Particle Effects | Resource managment | Gameplay Environment logic | Project Management
 

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3D Turret Model

Use of adobe 3DsMax and Substance Painter to recreate from scratch referencing an exisiting model, model optimization, unwrapping uv, applying textures and bake normals on model and finally exported as a fbx asset. Referenced model Torbjorn's turret from overwatch.

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